To lower the resolution of a photo in Photoshop, you must perform the following steps: Si you usually use PhotoshopYou can use this application to quickly change the resolution of your photos by creating a macro and always having it on hand so that, when you run it, it will carry out the process automatically. This process can be done in batches, opening the first Preview place, dragging all the images to the application, selecting them and clicking on the Adjust size button. Finally, we set the size / resolution we want the resulting image to have.Next, we press the pencil located just in front of the search box. Firstly, click twice over the image so that it automatically opens with the Preview application.Until apple fixes FB9885692 Xcode bug ImageOptim is dead.If you would like to lower the resolution of your photos on Mac with Preview, you must follow the steps that I show you below: And notarization tools just say it's invalid, and that's it. Neither tool says what's wrong, and Apple engineers explained to me that it's the intended behavior, because neither of these tools is intended for troubleshooting of notarization problems. The other way of doing every step manually by running multiple Apple code signing tools is bizarrely overcomplicated and doesn't work for me, and Apple's tools don't even explain why! codesign says everything is signed correctly, but spctl says it's not signed correctly enough to run. All the export and notarization options simply disappear from the UI when there's any CLI subproject (FB9885692), so the simple "oh, just click Archive and you're done" path doesn't exist at all for ImageOptim.app. Xcode does not seem to support signing app bundles that contain command-line executables. It's still a hobby project.Ī build for Apple Silicon exists, but it's not Notarized due to Apple's code signing tools being kafkaesque crappy misery, and I'm frustrated and burned out dealing with Xcode's crap. I may make a Web version via WASM, and maybe GTK for Linux.But if Xcode and Code Signing keep being annoying as they were, you're getting an Electron app instead. I'll give it a native UI for macOS using SwiftUI.There will be a native CLI version for all platforms that Rust supports.It works on macOS, iOS, Windows, Linux, Android, and WASM. Rust is a native language with excellent support for reliable parallel code. I'm going to write a new core of ImageOptim using Rust.It's not even the best solution for macOS any more. Being tied to the C language and the old AppKit is a problem. People keep asking for ImageOptim for Windows, or a CLI version that works on Linux servers, or something that will work on mobile. Third, being tied to Apple's proprietary technologies has been problematic. In fact, small mistakes lead to very hard to track crashes. AppKit/Cocoa is not thread-safe, and Objective-C is unhelpful for ensuring thread safety. I've retrofitted what I could, but the architecture of the application is in some places messier than I'd like. The project is 14 years old! When I started it multicore CPUs were a novelty, and many modern macOS APIs didn't exist yet. Making an ImageOptim release that takes hours of debugging, testing, and solving vague unhelpful errors reported by Apple's tooling and OS. The net effect is that Xcode builds are broken more often than not. Apple's new Notarization requirements are even harder to satisfy and the errors it reports are Kafkaesque. This seems to be more than Xcode can handle, and it's causing a constant source of pain with broken Xcode builds, invalid Apple Code Signing signatures, inefficient and fragile archiving, etc. The existing project consists of multiple external executables (for various 3rd party tools), internal framework (forced by Apple's sandboxing requirements), and plug-in (for Apple Mail). An update of what's happening with ImageOptim:
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